The Unity character rigging landscape has hit a major inflection point: the beloved Dynamic Bone asset is officially deprecated, leaving a gap for developers who need realistic secondary motion ...
Unity has launched a suite of AI tools in open beta for all developers on Unity 6 or above. The new toolset is designed to ...
TL;DR: Unity has released a critical security patch addressing a high-level vulnerability in versions 2017.1 and earlier, affecting Windows, Mac, Android, and iOS games. Developers are urged to update ...
As Unity refines its 2026 render pipeline strategy, the path to building custom Vulkan renderers has become less fragmented and more focused on the Universal Render Pipeline (URP). For sandbox and ...
Unity has launched the open beta for Unity AI, a new suite of AI-powered tools designed to help developers build games within ...
It's been almost a full week since Unity announced its controversial Runtime Fee, and the developer backlash continues. Studios around the world have expressed concerns that the new fee – charging ...
Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday — and it’s been almost universally condemned by the video game developer community ...
Unity AI just entered beta, and the tool promises to build entire game environments, vehicles, and scripts through nothing ...
It seems a long time ago that articles proclaiming the death of the publisher were sprawled across industry sites like PocketGamer.biz. The last couple of weeks have seen two major players both ...
A year after Unity raised prices for enterprise and professional versions of its game engine, Unity added a new charge for smaller developers who meet thresholds for revenue and installs. Starting on ...
In the wake of Unity’s sudden fee structure change announcement last week, a European trade group representing thousands of game developers is calling on governments to “update their regulatory ...
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and began doing so professionally in 2010 because an opportunity presented itself ...
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